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Conquer Online sections

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Frequently Asked Questions

The maximum level cap is the highest character level achievable on a server, and it directly defines the length of the levelling journey, the end-game activities available, and the point at which competitive PvP becomes the primary focus.

Low-cap servers compress progression and bring players into competitive end-game faster, reducing the gap between new and veteran characters. High-cap servers extend the levelling experience and add more progression milestones, suiting players who enjoy the journey as much as the destination.

Yes — at lower caps, builds that perform well in early content dominate, while higher caps open up skill combinations and stat thresholds that only become available with extended levelling. Some classes from Conquer Online's eleven-class roster scale better at higher levels.

Low-cap servers recreate the early Conquer Online atmosphere where PvP competition begins quickly and the focus is on mastering a small set of classes and mechanics rather than an extended grind. They tend to attract players who value a tight, high-intensity experience.

If you prefer a fast path to competitive PvP with the base class set, look for a lower cap server. If you enjoy extended progression and want access to the full eleven-class roster and deeper end-game, choose a higher cap server. Use the max-level filter alongside version and type to narrow down your options.

Conquer Online and private servers in brief

Conquer Online is a 2.5D MMORPG released by TQ Digital (part of NetDragon) in 2003 in China and in 2004 internationally. The game is built around free PvP, Guild War sieges and a PK system with Black Name marks. The official server is still running in 2026, and private servers exist as an alternative: they reproduce a chosen version of the game and offer their own rates, class balance and set of mechanics.

Versions and classes

The base classes — Trojan, Warrior, Archer and Taoist (Water and Fire) — are available from the early versions. Later, Conquer Online 2.0 and beyond added Ninja, Monk and Pirate, while the 2014 and 2017 updates introduced Dragon Warrior and Windwalker. Private servers split into two directions: some preserve the 1.0–2.0 classic era without later systems (Jiang Hu, Chi Power), others carry newer patches with rebirths (Reborn, Metempsychosis) and Sub-Class. The in-game currency Conquer Points (CPs) and resources such as DragonBall and Meteor are used to upgrade equipment.

Rates, versions and server types in Conquer Online

Base rates and content sets define the pace of play. Low rates mean a long grind where each item matters, high rates a fast route into PvP. Before starting it is worth checking the server version, level cap, monetization model (whether power is sold for CPs) and Guild War activity. Below is a summary table of typical private server formats.

Server type Rates For whom Features
Classic (1.0–2.0 era) Low (x1–x5) Classic fans Base classes, no later systems. Long grind, value of rare items.
Mid-rate Medium (x10–x50) Balanced PvP players Moderate leveling, focus on class balance and manual resource farming.
High-rate High (x100+) Fast-PvP fans Quick start, accelerated gear collection, focus on Guild War and tournaments.
Modern (2.5 / 3.0) Medium Current-content lovers Later systems and classes: Sub-Class, Pirate, Windwalker, updated interface.
PvP / Custom Max level Those who want pure PvP Gear is issued or quickly farmed, focus on arenas and Guild War.

Browse the Conquer Online private server catalog, compare versions, rates and level cap, and pick a project that fits your style of play. If you know a suitable server that is not in the list, you can add it through the form.